Orange

Base Abilities

1: ® Quick Thinking (4) (INT): this ability can be used both as an attack or reaction. As an attack, does (INT) Flat damage, and as a reaction, you completely avoid damage if the attack is not entirely successful.

2: (U) Snatch (4) (INT): copy an ability you observe being used, and replace Snatch with that ability. The ability works the exact same, but scales off of your own stats. After using the ability, it disappears and is replaced with Snatch.

3: (U) Learning (10) (INT): Every time you take damage from now until the end of combat, gain one RES or CON depending on what kind of damage you took. These stats are temporary, and disappear at the end of combat.

4: Borrowed Trick (8) (CHA): Melee attack where if successful, deals (INT) Augment damage and marks the enemy. Choose a stat (excluding HP). On attacks made against a marked enemy, you can use the enemy’s modifier for the stat you chose instead of using your own.

5: (U) Tricks of the mind (X) (Y): Choose a stat (Y). Boost it by (X) points. This bonus goes away after you use an ability with that stat.